![]() Lightning Stroke: A bolt similar to that from a wand of lightning is generated, but it is 8d6 in strength, causing 16-48 points of damage (all Is are counted as 2s) to failed saving throws. This function requires the expenditure of two charges. Those who save are unable to hear for Id4 rounds, but suffer no loss of attacks. staves or be stunned for Id2 rounds (unable to attack during this time) and unable to hear for Id2 additional rounds. All creatures within this cone, wholly or partially, must roll a successful saving throw vs. Thunderclap: The staff sends forth a cone of deafening noise, 5 feet wide at the apex, 40 feet long, and 20 feet wide at a point farthest from the source. This power requires the expenditure of one charge. Note that the staff might not score a hit, but the electrical discharge discounts any form of metal armor (making the target effectively AC 10 for this purpose), so only such damage might apply. Lightning: A short spark of electricity leaps forth when the opponent is struck, causing normal staff damage, and 2d6 additional points of damage from shock. staves, he or she is stunned from the noise of the staff’s impact-unable to take any further action in that round, and automatically having last initiative in the following round. Thunder: The staff strikes as a +3 weapon, and unless the attacked opponent saves successfully vs. ![]() Its other magical properties are as follows: Casual examination of this stout quarterstaff shows it to be exceptional, and if it is magically examined, it radiates an aura of alteration magicĬonstructed of wood (ash, oak, bronzewood, or similar woods) and bound with iron set with silver rivets, it has the properties of a +2 magical weapon without any expenditure of its magical charges.
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